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Path tracing is an extremely processor intensive rendering routine that produces very realistic results due to the way light is bouced. If this method is desired then a render farm and networking render solution must be executed on. Updates in the Engine are improving the speed of each rendered frame but presently, it can still be prohibitive.
The project moves from Unreal to a traditional edit suite. This allows more audio work, effects, coloring and music work to be done. Our preference is Davinci but Premiere and other non-linear editors are at the user’s discretion. Because exporting is usually done as png sequences, the first task here is to import each scene and match it to its audio track.
Some/most editing would be done in Unreal, assuming a multi camera output hasn’t been decided on – but a cleanup edit (removal of bad frames, time jumping) would be done in Davinci or other post editing software. Your scenes will now run in realtime at their full/final resolution as opposed to Unreal’s close-to-real-time proxy. This is when you really see your movie come together!
Starting with the soundtrack created for motion capture, it is here that soundtrack is expanded, refined and sweetening occurs. From adding environmental sounds to match the now-available visuals, to providing sounds for post-added visual effects, this audio step is vital for bringing your movie to life.