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Using the prototype software ‘JetSet’ we can transfer our scenes to an iphone where it can be ‘filmed’, handheld, as though the operator was standing in the scene. JetSet is able to animate metahumans within your scene, along with that audio track, and you can shoot using the hands on physicality in the language that has been developed since the beginning of the film industry.

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This is the process of importing the handheld shots collected via Jetset. Applying the data recorded from a capture session to cameras and syncing them so that can be used in the edit track.

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This is ‘linear’ editing of the camera tracks, per scene, within the sequencer of the scene. Just like a non-linear edit track, shots are chosen to best visually present the scene. In this case, though, the cameras are all in play and the edits jump between the cameras. It is akin to editing a live concert or sporting event.

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This is the last render – where a scene based on its edit list will be exported. Over the course of the film, several exports will have been made, scene to scene, possibly half resolution (to save time) as adjustments could be made as required. The final renders will be full resolution and can be an extremely time consuming process, especially if path tracing has been chosen as the delivery look.