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Knowing what your goal is ahead of time is very important in this type of filmmaking. That said, when making an Unreal Engine movie, things like changing dialog, movements, lighting, camera are all possible and in some cases very easy. Remember that too many choices can be its own trap. Try to lock down your script before going further.
When working on a fully CG movie in the Unreal Engine, we follow a production path of animated movies, and that means capturing your vocal performances first. This is where you can understand if your scenes are working dramatically and, if necessary, make adjustments in this safe, relatively inexpensive stage.
Simply assemble the best of the best. You have a chance to craft the finest performance even if you got it in bits and pieces on the day. Video editors often stuggle with needing to get the best vocal performance ALONG with the best visual performance. Here, all you need to worry about is does it SOUND like it’s telling the tale and evoking emotion.
A soundtrack will guide pace and sound effects will give motion capture actors something to react to when they’re on the capture stage. The KAPOW! of a shotgun will get your actors hitting ‘the dirt’! Nothing at this stage is final, as it can be changed later, but your goal here is to make as accurate a guide of each scene length as possible.