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The project moves from Unreal to a traditional edit suite. This allows more audio work, effects, coloring and music work to be done. Our preference is Davinci but Premiere and other non-linear editors are at the user’s discretion. Because exporting is usually done as png sequences, the first task here is to import each scene and match it to its audio track.

Our goal is to provide video training courses for every aspect of the Unreal Engine movie making pipeline, from concept to completion. Please visit later.