Some/most editing would be done in Unreal, assuming a multi camera output hasn’t been decided on – but a cleanup edit (removal of bad frames, time jumping) would be done in Davinci or other post editing software. Your scenes will now run in realtime at their full/final resolution as opposed to Unreal’s close-to-real-time proxy. This is when you really see your movie come together!
Our goal is to provide video training courses for every aspect of the Unreal Engine movie making pipeline, from concept to completion. Please visit later.