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To ‘Kitbash’ means starting with pre-made environments but then moving walls and props to suit your scenes’ needs and incorporating any props that may be required but didn’t come in the environment. Any amount of mix and match is acceptable to set your scene. There is a lot of freedom here as you can move huge props with a click and completely re-imagine a space quickly and easily.

Our goal is to provide video training courses for every aspect of the Unreal Engine movie making pipeline, from concept to completion. Please visit later.